Players: 1-4 Time: 5-10 mins
Objective:
Be the first to eat 100 percent of your target (or more)!
Welcome to the world of competitive eating! The Gut Buster Championships are here. Will you achieve gastric glory in gluttony or go home fit to bursting but empty inside?
Put your stomach and willpower to the test in GUT BUSTER!!!
Setup:
Each player starts with 0 percent on the score track (or on paper).
Use 4 six-sided dice (4d6) to represent the percentage of food eaten.
Each player takes three “Iron Will” tokens (use anything to track this e.g coins, buttons etc.)
Players take turns “eating” by rolling 1, 2, 3 or all 4 of their dice.
The player who last ate is the starting player.
Gameplay:
On a player’s turn:
Roll choose to roll 1, 2, 3 or all four dice. The total rolled is the percentage of the challenge you have eaten so far.
Choose to either:
Keep your progress and end your turn.
Keep eating (roll the same amount of dice again) to add more progress but risk overstuffing yourself!
BUT WATCH OUT!
If you roll any 1s, you need a breather and lose ALL bites earned this turn. Your turn ends immediately.
At any point a player can discard an Iron Will token to ignore one roll of a 1.
The first player to reach 100 or more bites triggers the final round
The round continues until every player has taken a turn. The player with the highest score wins.
Optional Rules:
“Big Bite Bonus” – Rolling a pair adds another of that die to the score. Three of a Kind adds two more of that value to your score. Gus rolls 2, 2 and a 4. So he gains an extra 2 to the die roll. (A recommended addition)
“Speed Eater Mode” – Players must roll at least twice per turn.
“Spicy Challenge” – If you roll two 6s or more in one roll, you get the sweats and must skip your turn next round. (you still score this round)
“Team Feast” – Players pair up, working together to hit a combined total of 200 bites.

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