Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Tuesday, March 11, 2025

Shield Surfers



Players: 2+     Time: 5-15 mins


Objective:


Use dexterity and strategy to flick polyhedral dice into a target zone while avoiding obstacles and knocking opponents’ dice out of play. The player with the most points at the end of the round wins!


No one is quite sure of the origin of shield surfing, but adventurers from far and wide come to compete, settle their disputes and gain glory in the age-old event. Grab a shield, ascend to the top of the ramp and let the gods guide you to victory!


Setup:

Each player gets a full set of rpg dice (d4, d6, d8, d10, d12, d20).

Designate a target zone (this can be a circle, a box, or a marked-off section on a table).

Players sit around a flat surface and take turns flicking their dice into the target zone each from the same starting point, can be one location or from a line, decided by the group or games master..


Gameplay:

Rolling for Initiative: Each player rolls a d20. The highest roll goes first, followed by the next highest, and so on.

Taking a Turn:

The player chooses one of their dice and flicks it toward the target zone.

If the die lands inside the zone, they score points based on the die’s highest face (e.g., a d12 showing “9” earns 9 points).

If the die bounces out, no points are scored.

If the die knocks an opponent’s die out, the opponent loses those points unless they get the die back in a later turn


Obstacle Challenges (Optional):

Players can set up small objects (miniatures, coins, erasers, etc.) as obstacles.

If a player’s die hits an obstacle before landing in the zone, they must flick their next die with their non-dominant hand.


Scoring:

Once all players have flicked their seven dice, points are totaled for all dice in the target zone/zones..

The player with the highest score wins the round. Play as many rounds as desired.



Optional Rules:

“Bullseye” Bonus: If a die lands exactly in the center of the target, double its face value for points.

“Ricochet Mode”: Players can bounce dice off the edges of the table for style points (decided by the group).

“Sudden Death”: If two players tie at the end of a round, they flick one last die—the highest number showing wins!

“Instant Scoring”: Tally each player’s points after each turn for the die they flicked rather than at the end of the round.




Sunday, March 9, 2025

Buttonmen: Foundation

Years ago when I was selling my artwork at conventions I made a set of 6 Buttonmen to hand out and distribute for free. It was an attempt to get people into the hobby and it gave myself and close friend (now wife) something to do while we were kicking about over the long weekends.

I didn't put much thought into the set at the time but thanks to TheOrgg (also the host of the Buttonman Wiki) over at Buttonweavers I decided to give them another go and redo the artwork so that they are all nicely consistent.

You can print them and play yourself!

The rules can also be found here


Holiday Uses a Shadow Die

Holiday Uses a Poison Die

Renata Uses a Poison Die

Gus Jr. Uses 2 Mighty Dice

Sir Uses a Twin Die

Cpt Tasty uses 2 Boom Dice

A4 Printable set of Foundation and Tiffany x3

Saturday, March 8, 2025

Tiffany - A Tribute to Buttonmen

 


Cheapass Games and James Ernest himself have always been a huge inspiration throughout my life. Learning his games at an incredibly young age I was pulled into his passionate creativity. 

Simple, affordable and sometimes even free, his games showed me that creativity should be not only fun but accessible to as many people as possible. I took this into my own art as I grew up. 

My aim with this website is to continue that same process and put up my game designs for free. The art, where appropriate, will be using the assets myself and Asha make over on the Ashen Portfolio (Our digital Daz asset art store). 

Recently I also returned to Buttonweavers the Buttonmen online fan site, where you can play the game Buttonmen along with the largest collection of characters for the game. 

Almost 8 years ago when I was there I took Tiffany under my wing in an effort to make her play every button on the site. Regretfully life happened and I drifted away from the community. However now I have returned I created my own version of her, using my Blender sculpting skills and Daz to accessorize and render, I can fully pose and customize her. It was a lot of fun.

As a happy return to my gaming passion I will leave the buttons I have designed of her here just in case anyone else wants her. They are at a playing card ratio, so should be easy to print and play!

Happy Gaming!



"Tiffany is a robotics expert and a Gourmet Chef.
Her travels often take her to Tibet and Pakistan
and she likes to beat people up!"
-Tiffany's original flavour text